我的前魔獸經驗 (Part one) 第一個碰過的MMORPG應該算是AO(Anarchy Online),但玩得不久,我的第一個真正的MMORPG 是天堂2,因為畫面很棒,剛好哪時學校正在做一些Game (用Unreal engine) 所以就拿來試玩,我最早的公會叫做Pharaohs,加入的原因是因為某天在路上救了一個人加拿大人,聊開了之後就成了好朋友,也加入他的公會,公會的網站做的挺好的,風氣也不錯,發展了一振子。公會後來因為會長太忙,導致活動不足,工會分裂成好幾部分,後來一些會員成立了新的工會: Branded Fate ,我和一些朋友(全部都是外國人) 經過了一番掙扎,也加入這個公會,在攻城開放不久後,我們又加入了一個由美籍韓國人(40%為韓國人)為主的聯盟,MX (www.mxguild.com) ,Branded fate 也成為旗下唯一美國人的公會。這個工會也一直是我的理想公會的典範,也深深影響我玩魔獸時的態度。
MX 一言以蔽之,就是鐵血,也許是因為韓國人團結的民族性,除了強調組團遊戲之外,會員對公會的名聲與地位非常重視,身為會員會的一份子,會不記代價的維護公會的名聲,個人的英雄主義與對裝備的追求都不是最重要的。如果是有關公會間的爭執,一定是全公會出動 (相較於一般台式,自己在旁邊打怪,打到升級),公會網每天常會吵,吵的不是裝備,吵的是每個人對於公會路線與目標的差異,對我而言 這是比遊戲本身還有趣的。 公會整體而言,是有一個理想的,不只是要制霸伺服器,更包含對於豐富遊戲性的追求,對於公會形象與風骨的維護,更要求對於所有友方玩家的責任感,而這一切都表現在玩遊戲的態度中(請看這篇文章) 。大意如下 當時的伺服器,分為TSA和DL/PR 兩方,TSA是跋扈的執政黨擁有三座城池,DL/PR沒有,MX 是當時最大的第三勢力(中立),由於長年的進攻TSA城池失敗,DL/PR的勢力逐漸銷弱,MX在最後DL/PR 重大挫敗之時,決定攻擊TSA 的城池,不但是為了自己更長久的生存,更是為了普遍伺服器的平衡,MX 要的是多元化的伺服器,而不是由Hardcore gamer 所統治的單一勢力。
MX IS NOT ALLYING WITH DL
MX IS NOT ALLYING WITH PR

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If we may be a little blunt, MX has had a very positive and liked reputation ever since its inception way back in Open Beta. MX has a very familial atmosphere. That's why our ally chat is our clan chat. Everyone is there for everyone else. We don't tolerate grievers or farmers in our clan.
Some may have been wondering why we have done certain things recently. Mainly our alliance war with Redemption and our participation in the weekend's Giran siege. So we'd like to take this opportunity to do some explaining.
MX has about 7 or 8 members that jumped ship together from the Sieghardt server. These guys were all 50+, not noobs that decided to reroll. Something on that server literally forced them off. People who are familiar with the other L2 servers are aware that Sieghardt is dominated by a single alliance. They own all castles, Forbidden Gateway (ideal xp spot from 49-64), Antharas Lair (ideal xp spot 64+), you name it. There is no opposition because 1) what opposition can exist remains neutral since they will be crushed if they take action, 2) the alliance owns everything - not much can be done to break their stronghold, and 3) it's too late for anyone to team up and rise against them. Sieghardt is in a lockdown situation. No pvp. No real sieges. No fun. This alliance is affectionately known as the Care Bear Alliance (CBA).
Sieghardt is also the only server that has a 9-person group who play in Antharas Lair and who are all 70+. All they do on that server is level up. The only thing that can save Sieghardt is if an inner conflict tears up the alliance. So those that still play on Sieghardt are playing a game hoping for something to happen to make it fun.
Here is how we see Erica. If this is not accurate, we ask the respective clans to please inform us.
Erica consists of a very powerful alliance of alliances known as Redemption which includes: pwn (own Giran), Exodus (own Oren), Legacy (own Dion), there, dellelves, Luminare, mergawa, megawaII, mergawaIII (?), crimsoncross, and others. This alliance is hand-in-hand with the Death's Hand alliance which includes: Malevolent, Osiris, DCN, and doombladez. And there are many other clans with them including: Dorians, DoriansII, LdA, CrazyRunners, etc. These clans collectively hold Forbidden Gateway, 3 of the 4 castles, and are making inroads to Antharas Lair and the 4th castle. There is opposition on Erica, but it is winding down. It consists of PR (which now has a dozen or so people since half of them no longer play actively), DragonLords (which includes DragonLords, DragonIords, and ShadowDancers), VN, Rehash, and Asylum.
Holiday game-release season is approaching and there are other great games to play beside L2. Some of those on the opposition side are tired of fighting an uphill battle for months on end and have lost interest.
The rest are neutral clans that are doing their own thing, waiting to level up more, get more gear and more members before they decide to make their move. The two main neutral alliances are Throe Legion and Knights Alliance and included MX. There are way to many individual clans to list.
In addition, there are many individual clans that play the game for other reasons. They have no interest in sieges, pvp, or castles.
As was shown on Saturday at Oren's siege, Redemption and Co. definitely have the upper hand. DL/PR/VN was actually not even able to get onto the siege field. Redemption had the field packed and were forceful enough to keep DL/etc from even setting up their flags to get the siege started. What's more, even with MX showing up the next day for Giran's siege, the outcome was exactly the same. This should send a clear signal, both to Redemption, their opposition, and any neutral clans who wish to have a chance at a siege in the future how unbalanced the sides are.
Here is where MX steps in. Up until our meeting on Saturday at 7PM, the word of the night was "neutral." Muhan made is distinctly clear that he did not want to jump into the action yet. His point, which was a valid point, was that this fight was between Redemption and DL/PR. MX has had run-ins with Redemption, but they were quickly forgotten in favor of staying neutral.
After the siege (or lack thereof), it became clear that the fight that was between DL and Redeption is dragging Erica along the same path as Sieghardt. If DL gives up or weakens more (they did lose a clan leader to another game recently), Redemption will take over the server. The neutral clans (KA/TL) will either stay neutral to avoid conflict or they will join Redemption to avoid conflict. Or they may decide to jump in when it is too late as is seen on Sieghardt.
MX decided after the siege to take a stance against Redemption. This is more or less against Muhan's will, but he is doing it anyway, because he knows the deadlock Erica faces and can't stand on the sidelines anymore. We'd also like to let people know that most of MX doesn't dislike Redemption and Co more than they dislike DL and that's why they had such a hard time finaly jumping in. MX does not hate the people in Redemption, but they hate where Redemption is leading the server.
A few points need to be made clear before moving on:
MX IS NOT ALLYING WITH DL
MX IS NOT ALLYING WITH PR
MX IS NOT ALLYING WITH ASYLUM OR AOD
MX IS MEANT TO BE A 3RD FORCE
MX WILL NOT BECOME GRIEVERS/PKERS/ETC. OVERNIGHT JUST BECAUSE OF THEIR CHANGE IN POLITICAL STANCE
All this means is that MX is pulling their weight to keep the server healthy.
If it wasn't for HK's doing, the TAX alliance (the now Redeption alliance) may have well taken the server by now. HK stalled them by breaking up the alliance, and for that he did Erica a great deed. They have now reformed and are much stronger than their previous incarnation.
From our perspective, Redemption are power gamers. They play to win and more power to them, but they need a significant opposing force to balance them out.
Now this same thing was said when TAX was at their hight. The difference this time is that there are other powerful neutral clans and alliances out there that can decide to jump in. The more you wait, the worse it gets.
We assume that redemption will pursue their active recrutment of individuals and whole clans in order to secure their positions even more. There is of course nothing wrong with that. But we do hope that neutral clans will join us as they see the scale being tipped more and more toward one side than the other.
Our hope isn't for MX to help DL take over the other 3 castles and sit in Redemption's seat. Our hope is that MX helps break the hold that Redemption has on the server. Whether that means KA gets a castle, MX gets a castle, TL gets a castle, DL gets a castle, Death's Hand get a castle, TalliX gets a castle, and/or Redemption gets a castle doesn't matter. What matters is no single force to hold all 4 castles and to control the high-level hunting spots.
We are not trying to say Redemption are the Devil. Regardless of what tag we wear, we are all a bunch of digital entertainment enthusiasts sitting behind a PC, keyboard, and mouse trying to reap enjoyment out of this game.
Furthermore, we acknowledge we may not have a complete picture of the situation.
We would very much like the leaders of the Redemption alliance to make a similar post giving their outlook.
It would be very interesting to know what you intend to do if DL moves on to other games and if you have any plans to avoid a similar deadlock to what exists on Sieghardt.
Lastly, we had our Sieghardt crew check up on the server recently. 6 months after the CBA took over the server, their leaders and high levels finally seem to be getting bored. It appears they are selling the CBA treasure-chest of adena on eBay and quitting the game. To reiterate, what we are trying to do is to avoid a multi-month lockdown on Erica if possible.
Looking forward to all of your comments.

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公會名字叫做Evil Empire 非常Hardcore 的公會
Evil Empire
Drakedog  的影片
準備齊全得PVP法師,工程 法石 補血石 補血 都有
攻擊隨常是1000+ (shadwbolt 基本值是500+)
中間有一段,跳起來轉身順發Shadow bolt (兩次) 瞬間轉身180 度再轉回去,然後繼續逃,還算時間砸炸彈
Download Page
不過聯盟術士,先天上沒這麼猛,對手一堆不死的,粉難這樣打,侏儒有很矮,視角不好,現在我都會想辦法變骷髏,比較高比較好打

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1

Horde (End Game) 被 Mind controll 去打怪 我們還幫他補血 綁繃帶 加 Buff
真是怕他死


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Baron4

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San4

會長Tofuu 大人的品味真是沒話說
我們應該改叫紅粉公會好了

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魔獸的世界
整個世界是由一個一個小角落,一個一個精緻的小細節所組成,世界是由不同風格的水、樹、山丘完美的搭配,海洋不只是單調的水,還有很多荒島,打開有錢、水果,深海裡有貝殼,打開有貝肉、寶物,地圖上遍佈著有高塔、古堡,怪物的小村落,地下隱藏著地城,村落的屋子裡面通常都有待發覺的事件、寶藏。旅行在魔獸的世界本身即是很有趣的經驗,世界很大,可是來往卻十分方便,除了步行與騎馬之外更可以搭乘空中航線來往,暨安全又方便,同時船、地鐵、空中飛艇,都帶給你不一樣的體驗世界。
多樣的角色扮演
眾多的種族,每一個種族都有專有的特殊技能及專長(例如夜精有隱形),職業配合上不同的天賦,塑造不同的戰鬥風格量,大量道具資料與裝備,裝備武器、防具都幾乎是獨特的,讓你可以打造屬於自己的角色
精彩的任務
魔獸的任務非常有趣,同時數量很多,分支的小任務中隱藏著魔獸的歷史 任務都會有一些小動畫或是敘述,任務不止npc會給,許多物品和突發事件都會起動任務例如點一個墓碑,海邊撿到個瓶子,同時任務也會要求其他人的幫助
遊戲中的遊戲
打怪之外魔獸的工作技能很有趣,釣魚的魚可以食用也可以做成藥材,假如吊起很大的魚,還可以裝備起來跟其他玩家炫耀,採礦、採藥草是在世界特定地方隨機出現的,學採藥草,他藥草有很多種,他會在小雷達上提供小黃點來標示藥草的位置,感覺很像在尋寶。藥草每種都會有特定的地點出現,例如有一些在平原,有一些在懸崖,或是海中。採礦除了挖到曠以外,還有時候會挖到寶石。
自由戰場:
另外一項最有趣的即是陣營之間的戰鬥,同盟陣營與部落是無法溝通而且可以隨時開打的。因此,旅行的同時也是有危險的,地圖領域不是分為兩區而已,而是錯綜複雜的交織,除了首都附近以外,其他精華區、任務域幾乎都是重疊的,路上遇到敵人馬上就必須決定攻擊或逃跑,敵我意識很清楚,領域觀念很重,村莊常常受到攻擊,離首都越遠的地方村莊警衛越弱,還可組團去攻打別人英雄,如果村莊受到攻擊附近的玩家都會收到訊號,同時有一些任務是要你去殺對方NPC的。魔獸的死亡逞罰極低,死了只要減屍體就結束了,沒有掉東西,噴經驗值之類的怪逞罰,讓你玩的刺激不氣餒。
真實戰鬥
魔獸戰鬥非常刺激,戰鬥技能很多,地城也非常困難,需要一個平衡的隊伍才能進入,戰士檔怪盜,牧師補血,法師在後師法,賊潛行繞背攻擊、暗殺,許多End Game Content是需要40 人組隊才能完成。
另外PVP 因為只能攻擊玩家前方,對戰時必須邊跑邊打,繞背,跟在玩動作遊戲例如CS很像。戰場系統方面 魔獸植入了搶旗對戰的模式(10VS 10)與大型會戰(40VS40)的戰事。搶旗對戰像極了法術版的Unreal tournament,大型混戰則像是據點戰,再加上豐富的任務,為玩家對戰增添了不少樂趣。

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六旗山
整體而言我覺得Ultra superman最有趣,雖然我很想坐Kingda Ka不過在修,
Ultra superman坐起來必較不昏,嗯-應該說飛起來 (過程中遊客是像超人的姿勢飛的)
Ride Data
Ride: Medusa
Introduced: April 2, 1999
Height: 142 feet Length: 3,985 feet
Weight: 1,100 tons
Top Speed: 61 mph
Ride Duration: 3 minutes, 15 seconds
Seating Capacity: 8 rows of 4 seats
Colors: Lime green track with purple support structure.
Special Features: Car without chassis or body, floorless chair on top of track. Lots of space between rows offers a great view to every rider and a "front-seat" feeling.

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Onyxia Down!
錄製 Jubilee
經過7次的努力終於打敗目前
遊戲最高等的content
第三階段時掛點
太難跑了
一不小心就掛了

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關於Light of Adytum ( 神殿之光公會 )
伺服器: 美中的Laughing Skull PVP伺服(狂笑骷髏)
陣營: Alliance (聯盟)
會長ID: Tofuu(Lv 60人類鐵龜)
幹事 : Shaiway(lv 60 戰士) , Alisha(Lv 60火奧法師), Martinet(Lv 60火奧法師),  Aeolique(Lv60 DKP之王),  Joshwa (Lv 60紫裝德魯豬 ) , Superbck (Lv60 株儒戰士)
公會網址: http://www.wow-loa.org
公會簡介:
本公會由遍佈在各地的華人所組成, 由Toffu 所領軍, 位於 美中的Laughing Skull PVP伺服器(狂笑骷髏),本公會會員是合作打拼很久的夥伴, 因為相同的理念而重新聚集在一起, 目前成員有300多人 帳號 218 人 60級的會員已有70人, 擁有自己挑戰40人end game副本的實力並且在持續的進軍挑戰中, 近期的目標在Molten Core, Onyxia與PVP .
公會理念
我們的目的不只是希望成為最強大的工會,也希望在公會逐漸茁壯的同時,打造一個沒有國界的遊戲社群 我們強調互助合作和溝通,人永遠比遊戲重要,希望大家在遊戲的同時,關心與大家一同打拼的人, 幫助朋友們,不為了一己之私,提供了寶貴的意見與資源,讓公會可以更加的成長
希冀所有的幹部們,會員們,發揮你們的智力,讓LOA可以成為全伺服器最快樂的工會 ,每個人多一點關心,每個人就會多一點溫暖!
新手加入
我們歡迎所有對魔獸紀元有興趣的玩家,公會有定期組團協助會員過精英任務和副本, 同時公會目前所有商業技能都已完備,並擁有完備的DKP計分跟付魔系統管理可以提供新進會員一搬需求,有關本身職業天賦的問題亦可詢問其他會員, 大部分會員對其職業都已有小小心得 .
公會也擁有Ventrilo Server (即時通訊伺服器)便於團體作戰和指揮.我們希望公會會員能再輕鬆遊戲的同時,感受到如大家庭般的和諧氣份l
6/3 第一次推倒Lucifron (Molten Core)
6/4 第一次推倒Magmadar (Molten Core)
6/11 第一次推倒Gehennas (Molten Core)
6/24 第一次推倒Onyxia (Onyxia lair)

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部落格(BLOG)網路日誌
部落格在本質上和個人網站、新聞台一樣,部落格(Blog)的行為有點像是交換日記,共享經驗,不同以往的是這樣的日記, 包含著文字、影像、音樂、等多媒體的格式,也有著不同以往的功能性與便利性,就我的觀點而言,以往的個人網站、個人電子報、新聞台、BBS上的個版,討論區和留言版,雖然有其相當的地位卻都有其未竟完善的一面。
部落格的風行對應著整個社會電子化的脈動 塑造了一個緊密的電子社群,由一般相識的朋友開始,寫作時對象大多是朋友或是主題,可以容許非常個人化的書寫,同時保持高度的互動性,然而如同電子報一般,許多主題性的部落格就如同電子報,許多主題特殊部落格能夠跨過國界 (例如甜點 化妝品) 而造成超人氣的點閱率。
相簿的功能更是部落格紅翻天的另一下主因,不論是Flicker或是部落格本身自付的相簿功能,相簿都是一個很好的共享經驗的工具。
部落格另一點是好上手、多變化。因為建基在CSS 的格式上,建立一個部落格並不需美術概念、不用懂程式語言,輕易可以成為廉價個人發生管道,而部落格的成熟期剛好和從小熟習電腦,主張個人主義、享樂主義的新生代相符合。
另一方面。部落格所使用的軟體日新月異,功能日趨強達大,逐漸取代了單機書寫的軟體,更因為擁有網路上的應用軟體與資料庫,部落格的功能也不斷的拓展。
部落格擁有自己的入口網站,裡面吃喝玩樂什麼都有,加上分類清楚詳細不輸入口網站,內容豐富與搜尋容易的特色讓大量的使用者湧進部落格的主頁,也漸漸成為商機的集中地。
然而,當部落格如火如荼的發展的同時,也有一些值得我們注意的地方,現今關於玩樂之外的部落格並不多見,在歐美,部落格的主題普遍許多,許多關於政治與商業的主題都有很高的水平,然而去也造成了許多類似商業機密外洩的問題,當每個人都有自己的發生管道時,這對於傳統媒體到底有什麼影響。

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